Land units
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You can see Ground Units base traits below. Real values may differ, depending on active bonuses from heroes or technologies. Individual units descriptions and pictures are provided further.
NAME | WOOD COST | METAL COST | CRYSTAL COST | ENERGY COST | PRODUCTION TIME | ATTACK | DEFENCE | ARMOR |
Security Force | 4 | 2 | 0 | 1 | 0:00:06 | 2 | 1 | 1 |
Light Infantry | 27 | 11 | 0 | 6 | 0:00:44 | 16 | 6 | 7 |
Heavy Infantry | 306 | 298 | 41 | 161 | 0:13:24 | 385 | 145 | 160 |
Light Walker | 251 | 358 | 63 | 224 | 0:14:54 | 340 | 225 | 205 |
Heavy Walker | 775 | 2004 | 547 | 1230 | 1:15:55 | 2430 | 1310 | 1190 |
Light Armored Vehicle | 1360 | 4305 | 2266 | 3399 | 3:08:48 | 5660 | 3720 | 3390 |
Heavy Armored Vehicle | 603 | 4941 | 2531 | 3977 | 3:20:51 | 8170 | 4400 | 4000 |
Executor | 2607 | 8456 | 4879 | 6590 | 4:50:50 | 16340 | 8800 | 8000 |
Counter-Intelligence Unit | 588 | 514 | 0 | 367 | 0:24:28 | 0 | 0 | 0 |
Security Force
Basic land unit, used mainly for seizing raw materials from other islands. Trained in Barracks.
Security Force is an extremely cheap and committed unit. Though it’s fairly poorly armed and trained, it proves very effective in large groups. |
Light Infantry
Low-cost ground unit, trained in Barracks.
Soldiers are trained in barracks, in special micro-academies, where they undergo simple and quick basic training and properly dosed indoctrination. Equipped with simple Crystal emitters (based on the so-called Gauss weapons), pulse grenade launchers and a few other simple weapons, as an organized unit it is well suited for breaking weakly-defended targets. |
Heavy Infantry
Special-purpose ground unit, trained in Barracks.
It’s the pride of your army, feared by enemies, a well-armed and trained unit. Thanks to ACE’s (Advanced Crystal Emitters based on Gauss technology), superb protective armor, hand flamethrowers, PGE grenades (Pulse-Gas-Explosion), and division into specialized units (physicians, sappers, etc.), heavy infantry is extremely effective in attack. |
Light Walker
Armored, moderately powerful ground unit, produced in Barracks.
The first walking machines were built at the end of last wars, relying in part on the works of the Ancient Leonardo Da Vinci and partly on the diagrams of Crystal Logic Systems. Thanks to contemporary lightweight walking machines, you can move heavy weapons on the battlefield. |
Heavy Walker
Armored and powerful ground unit, produced in Barracks.
It is a stronger and better armored walking machine. Its prototypes were created about 15 years before current events, with funding from the Trade Guild. Soldiers still complain about problems with maneuvering this difficult to master machine. Despite that, a Heavy Walker proves to be an extremely effective weapon on the battlefield. |
Light Armored Vehicle
Heavily armored, powerful ground unit, produced in Barracks.
The fast and agile Light Armored Vehicle, very useful against enemy infantry, is equipped with standard armor, pulse cannons and one magnetic technology based Advanced Crystal Emitter cannon. Latest units with the working name 457Rev are also equipped with prototype IGE (Pulse-Gas-Explosion) grenade launchers. However, there are opinions that this solution is prone to breakdowns. |
Heavy Armored Vehicle
Heavily armored, powerful ground unit, produced in Barracks.
This unit is characterized by attack effectiveness and is very good for all battlefield conditions. The heavier armor makes it a difficult opponent to defeat. Medium caliber cannons, Advanced Crystal Emitters and the possibility for the soldiers inside to open fire, make the Heavy Armored Vehicle a unit that instills terror on the battlefield. Hence, it is been nicknamed the Mobile Thresher. |
Executor
The most impressive ground unit, produced in Barracks.
Executor is a powerful, prototype tank, built on the banned computer artificial intelligence technology. Although prohibition on human mind like machines creating, the key elements of the Executor are made on the black market. Implanted AI into the system allows extremely precise firing. Reinforced nanometal housing and microatomic missiles constitute the image of this monster. The Executor is responsible for the death of many human lives and destruction of key fortifications. |
Counter-Intelligence Unit
Designed to detect and eliminate enemy Spies. Trained in Espionage building. Has limited duration.
Has limited duration.
Along with the need to protect data against the enemy’s temptations, special spying units with a counter-espionage profile were created. It is the only unit that will defend you against enemy spies. Remember that counterintelligence operatives operate more effectively in large numbers. |